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| Island Description (one spoilt frame) |
Well, this is the scroll that will appear whenever the player scrollers over any island. The skulls will determine the difficulty of the level. (1 skull = easy and so on...)
So after the mock viva, some of the feedback was that that the map screen did not have any popups to show the island's description. I decided to create this scroll that will display the difficult of the level and to warn the players about the impending danger. This is so that the player can make informed choices before they enter the island.
Next up will be the character that the player will be saving in the first island
Snailey
Next up will be the character the player will save. Snailey is being held captive by the boss of the island in a cage. The player has to defeat the boss of the island to be able to save Snailey.
I'm also starting to work on the moving animation for Snailey. It's still in the works so I'll just leave it as it is.
Next up is the different GUIs that will appear in their respective islands.
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| Cera GUI will be a icy looking GUI as this GUI will be used when the player is at the Cera continent, the icy area. |
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| This is the Dion GUI. It's the desert area thus I added sand flowing down from the top of the GUI. |






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