Wednesday, November 26, 2014

BCR Update!

What I've been doing for today. I redesigned the equipments for the main character :D

So firstly, this is the sword. 


Oh then I went to try and match the shield with the sword.. didn't turn out so well :/




I'll try to redesign the shield again. D:


Oh and I fixed the animation for the character since, well, he was holding a baton before this badass sword came along XD

So yeah had to adjust the rotations, still looks a littleeee wonky. D:



aight so that's what i was doing today! and adding blog posts! I updated my tasks at the wiki page too :D (once i can start editing them D:)

Tuesday, November 25, 2014

3rd Week - 6th Week (HUGE UPDATE)

Week 3 update

Aight. For week 3 I continued to do more modeling for the team~




So I modeled some stuff for level 3, chairs, barriers, clamps. I gave the mini bomb colors too XD 

We started putting the models into the game and got to testing. and it's looking pretty good ;D


Week 4 Update


Alrightttt, for week 4 I did some modeling for the starting chamber area where N9 Spawns :D

I also started doing some particle effects for the game.



Week 5 + 6 Update

For week 5 and 6 I decided to redo the animation for the character as the old animation was a little.. wonky. And we also decided to give him variation to attacks instead of a constant single attack ;D

so here is the animation


Oh right and I modeled the sword :D

Here it is!


lookin' pretty good imo :D

Ah yes so that's what I've been doing for past few weeks!

and oh! 

I helped Khairi with the levels redesign, we revamped all the levels to make the game more streamlined and look aesthetically better :D 


Yap so I redesigned the levels for Khairi and let him do his thing with the props placement :D 

i must say it's looking really good~



Sunday, November 2, 2014

Week 2

Alright. So this is what I did for week 2! :D

More props! I modeled a sliding door that is slightly transparent and also another asset from the asset list, a cctv that shoots lasers at the player when they are detected.


So this is the close up of the cctv I've modeled. I had to make it simple but still discernible as a cctv/camera looking device. 

The pointer below will have a beam or cone of red light that will follow along the camera as it rotates around looking for the player.


We needed a chamber for the main character, N9. So I decided to model this simple looking chamber. The door for the chamber will lift up and N9 will be shown leaving the chamber.


I modeled this cute looking thing :D oh right, when the team was talking about modeling the final boss, I realized that I can try to model a draft for it :D so this is what I came up with! I was mainly inspired by  Eggman from Sonic :D

However, after modeling Khairul said he was done with the model and textured his model too. SOOOOO, yeahhh. We would most likely use this as a small bomb device that will chase after the player. :D



I also added a spnning fan below the trap tile so it would show the danger of stepping on one. The player will fall into the trap if it stays on the tile for too long and N9 will die from the spinning fan. :D
Alright. I sound sadistic. 
:( the character will die :(


I'll update more when I have more! :D