So I've joined a new group after my game didn't go so well... So! Here I am at Revault Games doing 3D models for props in the game!
So for the first week I've done quite a few bits of 3D props needed such as pipes, vents, lights and many others I'll go into detail as I get to the pictures~
Firstly, I started out by researching things that can be found in a sci-fi environment. I decided to model crates that would illuminate certain glow but after modeling quite a few props I realized that our game is a mobile game which means that most props should not have a high polycount.
I looked at Splinter Cell Spider Bot mobile game, which this game is influenced by, and realized that many of the props in the games are really simple props. Crates that look really sci-fi-y are actually just boxes with a good looking texture painted on.
So I decided to cut down on the details in terms of modeling and well, it was a little tougher now D:
This is the "light bulb" I decided to create, after looking at most sci fi environment, most light sources are just beams of light so I decided to well, go for the same kind of look.
Then I went on to model stuff like sliding doors and pipes that can be used. I also created vents for rooms to make it seem more real and well more populated ;D
I also realized since this is a lab, there should be things like weird barrels or cones so I modeled stuff like those and also there are trap tiles that will open up when the player steps on them. The arrows below are actually something like tutorial or help arrows which will show the player the way to go when they need help.
So yeah I tried modeling simpler stuff like crates/boxes with lesser faces and stuff like that.
And we needed something like a test tube of sorts so I went to look up sci fi looking stuff that holds chemicals and things. So this will be one of the many tubes that will appear in the game and well...
The more I modeled the more I realized I had to cut down on even more faces so I decided to create this crate that looked simple but with correct textures, it would look just fine in the game itself.
Well, I'll continue to model stuff and update more soon!







