Wednesday, February 4, 2015

Final Post

So yeap... this will be the final post for my fyp :)

It's been a crazy year but wow am I glad, and truly sad, that it is finally over.

I've been helping the team with report writing for the past week or so and now we're at the verge of completion :) I can't help but say that my team is the bestttt. :D

Welp, it's the final day of fyp and I hope that whatever I've done will be well received next week during the (really really) final viva :')

It's been a helloufva ride and woots, looking forward to creating more pixel art (so random) :D

Wraith King! XD

I would really like to thank this team for giving me the opportunity to join and create such a great game :) Thanks guysssss.~

Sunday, January 18, 2015

Finalll laaapppppp~

Whew finally done with all the modeling and stuff :D been finding and editing tonnes of particle effects for the game too! :D



Oh yeah this might be like my last model yet D: It's a bomb that the boss spawns and it will chase after the player before exploding after a few seconds. :D

Cant believe everything is coming together and looking so awesome. :D

Well I'll try to get some screenshots so I can post it here XD It looks amazzzzzinggggg. Alright I'll get back to you guys with screenshots and my particle effects soon! 

Ciao~

Wednesday, January 14, 2015

Things I've done :D

Well this is some of the stuff I've been doing for the past week~


I modeled a simple few planes and added a palm leaf texture on it XD it looks pretty okay to put into our game :D


After the open house playtest, we realised many of the playtesters did not know where to go sometimes. So we decided to improve the feedback in the game. This is a simple border that will be placed at locations that are of interest to the player. For example, if a door can be opened, this border will be at the door.



Alright, this stairs is modelled for level 5 :D I started with the fanning out stairs and realised that I needed the straight stairs too and yeah in the end I have both :D They are mainly used for the final boss fight. These stairs will expand themselves when the time is right and it will prompt the player to use the stairs to the main objective which is to hack the computer I've modeled below.


At first we decided to use the compuer we used for previous levels to allow the player to hack but we thought it would be better if the final boss fight had different props. Khairi gave me a reference picture to model and yeah this is the end result.


This is the energy station that is connected to one computer that I modeled above. Each energy station will explode when the computer that it is linked to is hacked. When this happens, the boss will be stunned for a few seconds, allowing the player to whack.


This is just a simple crate rack that holds crates which will be a nice prop to have in our levels :D


We had health pickups for the players but it was the same model as the points pick up model thus i decided to model a health icon :D but...


N9 is a robot D: so i changed it to a spanner instead :D So it makes more sense as a healing item XD

Well I've done quite a few usable particle effects too! I'll post them up when I get the images.

Ciao~

Monday, December 22, 2014

Past 2 weeks~

Sooooo. I've been doing tons of stuff the past 2 weeks!! Here it is!


So, this is the assembly line conveyor belt I modeled for level 3. Being the assembly area, there should be conveyor belts showing how the enemies are being created. I looked around at some basic conveyor belt designs and decided to model something really simple but effective in showing how the assembly line works.


After getting to level 4, we realized that we needed more props to fill up the level and make it look more authentic. I decided to model a crate but I could not think of any design and so I looked up on different sci-fi crates and how they look in their environment. I came across a few interesting ones that inspired me to model this crate. 


This chamber looking model is actually a gas chamber to contain the poisonous gas that are beneath many trap tiles found in the game. We decided to add this prop into the game to show the players that the poisonous gas did not just appear randomly but had a supply area that is constantly supplying poisonous gas throughout the levels.


This model is actually an inspired model from a really nice digital painting I found online. I decided to model something after it and basically, it's some form of generator with electricity lines retrieving energy from it. I'm picturing a slight blue-ish glow coming from the hole to show mysteriousness and stuff XD it looks pretty sick (in my mind that is XD)


Next up is a turret we are planning to use in level 4 :D It doesn't look really badass now but wow. with the textures from Khairi it looks pretty freaking amazing XD will post the textured turret when I get the chance! :D


Whew this is a big one. As we reached level 5, I decided that we should have a grand opening for the final boss. As the player reaches the final area before the boss area, there will be this giant gate in the way. The player has to complete a simple puzzle like any other to unlock the gate. The gate will then have a short cutscene and show the final boss behind it!! WHEW I can imagine that happening in my mind and it looks amazingggg. 


Finally, this is the hacking mini game I modeled. It's basically dragging the blue virus along the white path to the end of the path. Sort of "injecting" the virus if you will. But yeah I designed 5 different ones for randomization during the levels :D and with the exception of this picture, the other 4 mini games actually depict a greek letter each, alpha beta delta and gamma. 

Guess I will take my break for now and go full out when the term starts! :D Ciao.



Wednesday, November 26, 2014

BCR Update!

What I've been doing for today. I redesigned the equipments for the main character :D

So firstly, this is the sword. 


Oh then I went to try and match the shield with the sword.. didn't turn out so well :/




I'll try to redesign the shield again. D:


Oh and I fixed the animation for the character since, well, he was holding a baton before this badass sword came along XD

So yeah had to adjust the rotations, still looks a littleeee wonky. D:



aight so that's what i was doing today! and adding blog posts! I updated my tasks at the wiki page too :D (once i can start editing them D:)

Tuesday, November 25, 2014

3rd Week - 6th Week (HUGE UPDATE)

Week 3 update

Aight. For week 3 I continued to do more modeling for the team~




So I modeled some stuff for level 3, chairs, barriers, clamps. I gave the mini bomb colors too XD 

We started putting the models into the game and got to testing. and it's looking pretty good ;D


Week 4 Update


Alrightttt, for week 4 I did some modeling for the starting chamber area where N9 Spawns :D

I also started doing some particle effects for the game.



Week 5 + 6 Update

For week 5 and 6 I decided to redo the animation for the character as the old animation was a little.. wonky. And we also decided to give him variation to attacks instead of a constant single attack ;D

so here is the animation


Oh right and I modeled the sword :D

Here it is!


lookin' pretty good imo :D

Ah yes so that's what I've been doing for past few weeks!

and oh! 

I helped Khairi with the levels redesign, we revamped all the levels to make the game more streamlined and look aesthetically better :D 


Yap so I redesigned the levels for Khairi and let him do his thing with the props placement :D 

i must say it's looking really good~



Sunday, November 2, 2014

Week 2

Alright. So this is what I did for week 2! :D

More props! I modeled a sliding door that is slightly transparent and also another asset from the asset list, a cctv that shoots lasers at the player when they are detected.


So this is the close up of the cctv I've modeled. I had to make it simple but still discernible as a cctv/camera looking device. 

The pointer below will have a beam or cone of red light that will follow along the camera as it rotates around looking for the player.


We needed a chamber for the main character, N9. So I decided to model this simple looking chamber. The door for the chamber will lift up and N9 will be shown leaving the chamber.


I modeled this cute looking thing :D oh right, when the team was talking about modeling the final boss, I realized that I can try to model a draft for it :D so this is what I came up with! I was mainly inspired by  Eggman from Sonic :D

However, after modeling Khairul said he was done with the model and textured his model too. SOOOOO, yeahhh. We would most likely use this as a small bomb device that will chase after the player. :D



I also added a spnning fan below the trap tile so it would show the danger of stepping on one. The player will fall into the trap if it stays on the tile for too long and N9 will die from the spinning fan. :D
Alright. I sound sadistic. 
:( the character will die :(


I'll update more when I have more! :D