Interactive Objects! :D
First up, I'll talk about the Wellspring! :D
So, during expeditions, the crew will encounter many different things. One of it will be the wellspring! The wellspring is kind of like a health pack in most games. It serves as a healing source for the crew when they are injured. The player will be able to see this wellspring scattered all across the forested continent :D I wanted to tell the player that "hey! click on this magical, cool looking rock, overflowing with the water of life" kind of deal so I decided to animate it such that the water will flow out from the rock and there would be no end to the water source :D
However, when the player uses the wellspring (clicking on it when the crew is near) the wellspring will heal the crew members but the water will stop flowing and the magic from the rocks will disappear. Thus the rocks will stop floating and the water will dry out. Small vines will also grow along the rock and finally a small flower will bloom, signaling the end of the wellspring.
The wellspring is very important for balancing the game thus I decided to put some time into it.
Next up would be the poison ivy. Poison ivy would be just like the wellspring. But there are a few difference. For example, the poison ivy will not be visible during the crew's traveling period. It would only form when the damage is gonna be dealt. I added this poison strip that will appear and form small bubbles that will pop. So yeah there is this feedback to show the player's crew has been poisoned/damaged. :D
I WILL TALK MORE ABOUT THE PIXEL TREE WHEN I GET A WORKING GIF. #(*$&#@
I really love this one but the gif doesn't work :(




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