*2 freaking A.M.*
I decided to burn the midnight oil and powerhouse through all the game documents. I updated Legasea's document (quite a few changes) and wrote down everything I know of for the other two game ideas. (Bumpy the kid and Lumi Wars)
I did the document for the 4th game idea too! I'm kinda happy about my productivity tonight :D
Weeeee. Putting them up onto the update section in the team wiki! Enjoy :D
Well I'm really tired but I will be having breakfast at macdonald's tomorrow! (rewarding myself XD)
Welcome to my personal development blog! (my weird rants about what I've done basically)
Wednesday, April 30, 2014
Been awhile!
It has been 9 days since I played a game. I'm really getting stressed. .__.
Ah well! At least our fyp is going along well! Let's see what I did the past couple of days...
I was really confused as to what I was supposed to do as a producer/project manager.
So I asked T.S what he was doing as a producer in his team. He told me he worked out a solid schedule for his teammates and gave them tasks daily (also ensuring that they stick to their given task). He told me that he also tried to help out with coding and stuff for Izha. (like that guy needs help >_>) I thought that was a good idea and I decided to finish up all the game documents (essentially not really my scope but well, team work!) and I thought of other things that I could do...
Well, I realised we needed a powerpoint slide to present our 3 game ideas and stuff? So I told my team to get started on the powerpoint last... friday. Well we took the whole 8 hours (quite a low productivity day) to get the slides up and it's still kind of... meh. but all in all! It's quite finished! So I've posted it below :D (gotta zoom out a little for the slides XD)
I felt we weren't as productive as I thought we would and I think I will have to work out some form of schedule for my team as we get distracted easily. >:( I am really starting to hate my short attention span.
But for now I'll make sure the TO DO LIST on our wiki is constantly updated so that my teammates will know what their tasks are for now! As for me...
I'll be writing all the documents for the 3 game ideas (1/3 done!) and will be posting them up soon! (Goodbye Labour day D:)
Surprise! Surprise! I thought of a game idea today which seemed pretty cool and I kinda "pitched" it to my team. Nic said it was kinda cool :D so I'll be writing a game doc for it too I guess (if i have the time D:) So...
Keep a lookout! Ciao~
Ah well! At least our fyp is going along well! Let's see what I did the past couple of days...
I was really confused as to what I was supposed to do as a producer/project manager.
So I asked T.S what he was doing as a producer in his team. He told me he worked out a solid schedule for his teammates and gave them tasks daily (also ensuring that they stick to their given task). He told me that he also tried to help out with coding and stuff for Izha. (like that guy needs help >_>) I thought that was a good idea and I decided to finish up all the game documents (essentially not really my scope but well, team work!) and I thought of other things that I could do...
Well, I realised we needed a powerpoint slide to present our 3 game ideas and stuff? So I told my team to get started on the powerpoint last... friday. Well we took the whole 8 hours (quite a low productivity day) to get the slides up and it's still kind of... meh. but all in all! It's quite finished! So I've posted it below :D (gotta zoom out a little for the slides XD)
I felt we weren't as productive as I thought we would and I think I will have to work out some form of schedule for my team as we get distracted easily. >:( I am really starting to hate my short attention span.
But for now I'll make sure the TO DO LIST on our wiki is constantly updated so that my teammates will know what their tasks are for now! As for me...
I'll be writing all the documents for the 3 game ideas (1/3 done!) and will be posting them up soon! (Goodbye Labour day D:)
Surprise! Surprise! I thought of a game idea today which seemed pretty cool and I kinda "pitched" it to my team. Nic said it was kinda cool :D so I'll be writing a game doc for it too I guess (if i have the time D:) So...
Keep a lookout! Ciao~
Sunday, April 27, 2014
Legasea! (geddit? :D)
Woots! so I finished writing out most (I get the feeling I missed something) of the mechanics for Legasea! Will post it on the wiki asap. Kinda tiring typing everything out especially after talking about it for 8 hours or so. Ah well!
Time for the presentation preparation now :D
Time for the presentation preparation now :D
Saturday, April 26, 2014
Too much info
Gosh Friday was an absolute disaster.
Time to do a quick index for the productivity of the day.
When the day started, I tried using the 27 inch iMac that was on our work desk and surprisingly, it worked. (+1)
Since the mac worked it meant that Puvan can finally get started with coding and stuff like that, [his macbook was kinda in repair] so I left Puvan to that.
Before anyone started on their work, we decided to conduct our scrum meeting and I wrote all the things needed to be done by the day on the whiteboard. I felt kind of relieved when the list looked really do-able and so we got to work.
We quickly removed two tasks within the first 20minutes (Logo redesign and Game names) and gosh I was quite happy with our productivity. (+1)
Then hell came.
We got down to nailing our game mechanics for the game we sort of chosen. Legasea(name was just randomly suggested by Puvan :D) was our main problem of the day. I told Puvan to begin on his programming and 2D tutorials so he can start coding once we decided on all the game mechanics. Being gamers ourselves, Nic and I quickly settled many of the game's mechanics. Things were going smoothly when suddenly we talked about the random survivors that we will meet. I suggested 4 personalities (Aggressive, Sly, Patient, Charismatic) that resemble stats and also 4 different classes (Sailor, Fisherman, Pathfinder, Merchant) that have different specializations. Believe me, we did not settle on those names on the fly. We took 2. yes 2 freaking hours just on the names and more importantly their uses and their jobs. By then it was 11am and we had to register our palm for the attendance taking in the future. After the palm registration we decided that we needed a break after the heated discussion between me and Nic. (we were the only ones talking in the whole room P.S sorry about the noise guys)
(it's a major -50 for me at this point)
After lunch, Nic finally sat down and told me he could finally, FINALLY get to his art and visual stuff. I was also kinda relieved too because I can get started on writing everything down and making sure we did not miss anything out. Nic picked up his stylus and I went, "So..." and back to hell we went. This time we talked about mini games that we were going to include in our Legasea game which were fishing,gathering,battling and negotiating.
Fishing took up the least amount of time during our (yes yet another) heated discussion so I'll get to it first.
Fishing was the activity the player can do to gain food units for his crew. The player chooses a fisherman to take part in this activity where the player has to correctly press the order of the arrows in order to land fishes which in turn becomes food for his crew. After we settled on that gameplay, I realized there wasn't really any consequences or even any limit to how much the player can fish during 1 activity so I suggested a number limit which would effectively solve that. However we also thought that we should give the player some form of risk/reward system so Nic suggested that we inform the player when the player chooses to fish over the limit that it MIGHT destroy the fishing rod. After a short while, we were both quite satisfied with that mini game done.
We moved on to the next which was gathering. Before we got into gathering, I decided that we needed to finalize the gameplay screen and what information should we present to the player while he/she was playing. I listed the obvious ones which were the crew size and the food unit. We discussed further about showing food upkeep and stuff like that but it was nothing we can't handle. After that we moved on to the next resource. (Yes Nic wants the resource to be seashells. -.-) I initially suggested wood/lumber which seemed appropriate as they needed it to build or upgrade their current mode of transport. We thought about it for awhile but dismissed the discussion when we realized that the detail right now was not important but the mechanic was. So we left it at lumber and went to gathering(foraging supplies). Nic thought about a game he used to play which we could incorporate as our mini game for this activity. The idea was that the player had to link up multiple objects that are identical and also next to each other. When the link is complete the player will receive a set amount of lumber. (yes after all this I think my scoreboard should be -8923432948923)
I realized that after explaining so much, I have already done a word doc that would explain all the game mechanics. Things are still going as well as I thought. After a much needed saturday rest, our team is ready to spearhead into the basic development stages and get something out tomorrow. (yes we are gonna work our brains out on a sunday. Sounds like a crime to me.) But still, I'm pretty excited about what we have done and what we are going to do in the near future and I can't wait for it. We may not be the best team (yes there are some perfect teams. *cough* T.S *cough*) but I know that we are doing our best.
This post is aptly titled.
Time to do a quick index for the productivity of the day.
When the day started, I tried using the 27 inch iMac that was on our work desk and surprisingly, it worked. (+1)
Since the mac worked it meant that Puvan can finally get started with coding and stuff like that, [his macbook was kinda in repair] so I left Puvan to that.
Before anyone started on their work, we decided to conduct our scrum meeting and I wrote all the things needed to be done by the day on the whiteboard. I felt kind of relieved when the list looked really do-able and so we got to work.
We quickly removed two tasks within the first 20minutes (Logo redesign and Game names) and gosh I was quite happy with our productivity. (+1)
Then hell came.
We got down to nailing our game mechanics for the game we sort of chosen. Legasea(name was just randomly suggested by Puvan :D) was our main problem of the day. I told Puvan to begin on his programming and 2D tutorials so he can start coding once we decided on all the game mechanics. Being gamers ourselves, Nic and I quickly settled many of the game's mechanics. Things were going smoothly when suddenly we talked about the random survivors that we will meet. I suggested 4 personalities (Aggressive, Sly, Patient, Charismatic) that resemble stats and also 4 different classes (Sailor, Fisherman, Pathfinder, Merchant) that have different specializations. Believe me, we did not settle on those names on the fly. We took 2. yes 2 freaking hours just on the names and more importantly their uses and their jobs. By then it was 11am and we had to register our palm for the attendance taking in the future. After the palm registration we decided that we needed a break after the heated discussion between me and Nic. (we were the only ones talking in the whole room P.S sorry about the noise guys)
(it's a major -50 for me at this point)
After lunch, Nic finally sat down and told me he could finally, FINALLY get to his art and visual stuff. I was also kinda relieved too because I can get started on writing everything down and making sure we did not miss anything out. Nic picked up his stylus and I went, "So..." and back to hell we went. This time we talked about mini games that we were going to include in our Legasea game which were fishing,gathering,battling and negotiating.
Fishing took up the least amount of time during our (yes yet another) heated discussion so I'll get to it first.
Fishing was the activity the player can do to gain food units for his crew. The player chooses a fisherman to take part in this activity where the player has to correctly press the order of the arrows in order to land fishes which in turn becomes food for his crew. After we settled on that gameplay, I realized there wasn't really any consequences or even any limit to how much the player can fish during 1 activity so I suggested a number limit which would effectively solve that. However we also thought that we should give the player some form of risk/reward system so Nic suggested that we inform the player when the player chooses to fish over the limit that it MIGHT destroy the fishing rod. After a short while, we were both quite satisfied with that mini game done.
We moved on to the next which was gathering. Before we got into gathering, I decided that we needed to finalize the gameplay screen and what information should we present to the player while he/she was playing. I listed the obvious ones which were the crew size and the food unit. We discussed further about showing food upkeep and stuff like that but it was nothing we can't handle. After that we moved on to the next resource. (Yes Nic wants the resource to be seashells. -.-) I initially suggested wood/lumber which seemed appropriate as they needed it to build or upgrade their current mode of transport. We thought about it for awhile but dismissed the discussion when we realized that the detail right now was not important but the mechanic was. So we left it at lumber and went to gathering(foraging supplies). Nic thought about a game he used to play which we could incorporate as our mini game for this activity. The idea was that the player had to link up multiple objects that are identical and also next to each other. When the link is complete the player will receive a set amount of lumber. (yes after all this I think my scoreboard should be -8923432948923)
I realized that after explaining so much, I have already done a word doc that would explain all the game mechanics. Things are still going as well as I thought. After a much needed saturday rest, our team is ready to spearhead into the basic development stages and get something out tomorrow. (yes we are gonna work our brains out on a sunday. Sounds like a crime to me.) But still, I'm pretty excited about what we have done and what we are going to do in the near future and I can't wait for it. We may not be the best team (yes there are some perfect teams. *cough* T.S *cough*) but I know that we are doing our best.
This post is aptly titled.
Thursday, April 24, 2014
Long road ahead
Well, the 10 ideas pitch was more informal than I expected. :D
I think the teacher had a lot of things to say but I guess time was really against us today. We barely scraped through all our concepts and he had to rush to the next group.
Still I was pretty satisfied with our work today. We finally settled on our final 3 ideas and I'm actually pretty excited to get cracking on all 3 of them!
However, I still think we can improve on our tasks management. I feel like we wasted quite a bit of time doing unrelated things like QUESTIONNAIRES(ahem.) and sorts. From tomorrow onwards I guess I have to make sure we stay in our respective tasks and not just get distracted by random things.
Well, time to get started on writing the premise and just a little backstory for all 3 final ideas before I crash.
It seems weird but I already have a favorite and I guess even if anyone says that it's not that fun or whatever, I'll still go with the idea.
Ah well, at least it's good to have a goal in mind.
There's a long road ahead.
I think the teacher had a lot of things to say but I guess time was really against us today. We barely scraped through all our concepts and he had to rush to the next group.
Still I was pretty satisfied with our work today. We finally settled on our final 3 ideas and I'm actually pretty excited to get cracking on all 3 of them!
However, I still think we can improve on our tasks management. I feel like we wasted quite a bit of time doing unrelated things like QUESTIONNAIRES(ahem.) and sorts. From tomorrow onwards I guess I have to make sure we stay in our respective tasks and not just get distracted by random things.
Well, time to get started on writing the premise and just a little backstory for all 3 final ideas before I crash.
It seems weird but I already have a favorite and I guess even if anyone says that it's not that fun or whatever, I'll still go with the idea.
Ah well, at least it's good to have a goal in mind.
There's a long road ahead.
Wednesday, April 23, 2014
First Few Days!
After recreating our wiki site (our previous wiki site was really problematic), I think I'll start work on writing the story for the few games we felt we would finalize.
(All the names are still placeholders.)
1.Sword Dude
2.Boat Simulator
3.Raining Man
I feel that one of my ideas (the growing plant) should be taken much more into consideration but there is the problem of the animation for the growth of the plant. I'll have to check with my tutors about this game idea. I kinda like the idea though. Not sure if there is anything similar that is out there in the market. :/
We did a pretty good job today. We scrapped most of our day 1 and 2 ideas and decided to try a new approach. I think it went pretty well considering the fact that we could get more ideas out onto the whiteboard.
I think the coding work would have to be split across the group because we don't have a member who is really strong at programming.
I'm still pretty happy with our results today since we did complete most of what we set out to do during the scrum in the morning :D but we still have to buck up and press ahead. Let's do this~
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