Friday, May 9, 2014

Storyline and GUI(HUD?)

Yeaaaaaah today was ok I guess.

We spent like first 2 hours fixing our gameplay (mainly battle system and also foraging system)

Will be updating the document after this post :D

Nic also suggested a few random ideas to the storyline and we decided to implement some of them!

One of them was the fact that there would be a kind of "world(in this case continent) tree" thing where the player will get bonus resources if he chooses to harvest it or if he does not, the tree might help him in the final fight against the final boss. Something along those lines :D

Another is a crazy spoiler for the plot so I'll not mention anything here XD not until I finish the storyline fully!

The battle system was (IMO) improved quite a bit, from a tap one button gameplay to a strategy and timing based gameplay. I'm quite proud of it TBH but the coding might take awhile because it was quite confusing (in terms of coding of course) Nic also designed another important character (the builder *placeholder*) and well it was kinda awesome XD

THE PLOT FOR OUR STORY IS SO AWESOME. #wtfbbqawesome

I really can't wait to finish the story :D but then again I have to work on production pipeline/timeline or something. Game design document too .___.

Oh right! I decided to just do a quick placement of the GUI(GWEE) and designed the template for all the different screens (inventory, main menu, options, credits, actions, crew, upgrade, etc.) in very simple layouts so we can get the general feel of the game!

Main Menu


Credits Page




Options Screen



Crew List



In Game GUI



 Actions






Well that's it for today! 

Ciao~

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